Blimdom is a procedurally generated sandbox game where you pilot a blimp across what remains of the surface of the earth far in the future after technology and civilisation have crumbled away.
Blimdom is written in C# using mainly codepage 437 for graphics. The concept of Blimdom was inspired by NausicaƤ of the Valley of the Wind, Dwarf Fortress & Startron.
Programming & concept art by Rogo Darius.
Actual artwork by Lena Johnson.
I release updates for Blimdom every few weeks.
But if you're into this kind of game, check out Startron, a previous ASCII endeavour of mine.
Project started 2022.11.30
Current version as of 2023.03.27 is v0.11