Buildings can perform useful functions in the new world.
Dwelling
Found in inhabited or abandoned settlements.
Cannot be crafted
Cannot be harvested
Windmill
Harness the wind to provide mechanical power to any building in a 5x5 box centred on the mill.
Can be crafted with wood (x10), plank (x10), gemstone (x1) & quilt (x10)
Cannot be harvested
Watermill
Place in shallow water to provide mechanical power to any building in a 5x5 box centred on the mill.
Can be crafted with wood (x20), plank (x10), gemstone (x1) & ceramic (x1)
Cannot be harvested
Heat pump
Place over a heat source to provide mechanical power to any building in a 9x9 box centred on the pump.
Can be crafted with ceramic (x20), toughened ceramic (x10), gemstone (x5), quilting (x2), bubble (x1) & plank (x10)
Cannot be harvested
Water lift
Place on soil to draw pottable water from deep underground into adjacent yards.
Can be crafted with plank (x10), wood (x2) & ceramic (x2)
Cannot be harvested
Requires mechanical power
Picker
Picks fruit from mature plants and places them into adjacent yards.
Can be crafted with plank (x8), ceramic (x4), gemstone (x1) & quilt (x3)
Cannot be harvested
Requires mechanical power
Auger
Place on soil to dig up ceramic and place into adjacent yards.
Can be crafted with plank (x5), wood (x1), ceramic plate (x1), gemstone (x1) & quilt (x2)
Cannot be harvested
Requires mechanical power
Diviner's hut
Can be consulted for information about the world.
Can be crafted when I implement it ;)
Cannot be harvested
Trade post
Allows multiple on-screen storage yards to be loaded into the player's derigible.
Can be crafted when I implement it ;)
Cannot be harvested
Marker stone
Shows up as a pointer around the screen edge when offscreen or on the map.
Can be crafted with gemstone (x1) & ceramic (x5)
Cannot be harvested